In Tanks in Action Jigsaw game it truly is provided an image of one pretty sturdy and potent tank placed on the battlefield ready for action. As in other jigsaw game, in this game your job would be to solve the jigsaw. Once you press on shuffle button the image will split into pieces and the pieces will mixed. After that you just have to concentrate and commence placing the pieces with the jigsaw towards the appropriate spot. To do which you need to use your mouse, click and drag the piece to the suitable place. Ahead of beginning the game you've got to decide on the game mode that you just like to play. You'll be able to decide on from 4 different game modes: quick mode, medium, difficult and expert. Each and every game mode has distinctive quantity of pieces that you simply need to place towards the right spot. The quick mode has only 12 pieces and the professional mode has 192 pieces.
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Tanks in Action Jigsaw
0
Bicycle Run
0
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Happy Travel
Happy Travel is difference game with 10 levels for children to development of visual attention. Spot the differences between the two colorful images of the family travel.
A happy family of 4 persons and a dog like to spend the weekend actively. You will walk in a forest, ride a bike in the mountains, travel by car, fly in a balloon, float on the river with them and much more.
Happy Travel has four modes:
- Simple (you need to find not all the differences)
- Medium (you need to find all the differences)
- Difficult
- Survival (time limit)
Happy Travel is an indispensable tool in training of the visual attention of your child. Well-developed attention accompanies and enhances the productivity of all mental processes of thinking, perception, speech and memory.
Excellent graphics and wonderful music will not let you get bored. Y46
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Monster Slayers
Posted by
Unknown
Labels:
Friv 19,
Kizi 26,
RPG & MMORPG,
Violence/Blood,
Y10,
Yepi 62
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Ms. Mouse
Posted by
Unknown
Labels:
Animals,
Cat,
For Kids,
Friv 47,
Kissing/Love,
Kizi 35,
Skill,
Y99,
Yepi 51
Extremely basic game mechanics that I nevertheless have not seen elsewhere. I had a working game up in a few hours and thought to myself that this works well enough to spend a week or two on. Well, I added a few features and weeks turned to months ... This seems to be a rule of game development that never fails. Add a single, simple feature and watch complexity increase twofold!
The last weeks I struggled with the difficulty level simply because it makes a world of difference to play this game with a touchpad instead of a mouse. My solution was to have several difficulty levels and that you have to qualify for the higher ones that are not only harder but allow for higher scoring. Let me know how this works! Thanks! Y98
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